![]() ![]() It’s far from a workable city at this point. The transition is a little rough, however. Once you import your map, the map editor immediately changes your golf course into the terrain from your real life area. And there’s the exact curvature of the Monongahela River, along with Cheat Lake in the top-right corner. ![]() You can see in the bottom-right corner how it gets lighter, which is the higher elevation towards Preston County. A simple black and white map that shows elevation. ![]() I found the site terrain.party which has a map of the world and an itty-bitty blue square that covers an 18km by 18km surface (which is a one-to-one scale in the game). But Cities: Skylines uses height map technology where you can take a satellite image and the game will render the terrain for you. At first I thought I might have to shape the terrain and manually carve out the Monongahela River and Cheat Lake myself. You start out with a massive flat green surface, like a giant square golf course. The in-game map editor gives you the tools to do such a thing. My mission has changed from simply trying to build the biggest city and keep it afloat, to replicating and simulating my hometown, Morgantown, West Virginia. All I want is to build my city, solve traffic problems, manage utilities, and watch it grow. But there is only one thing on my mind, and that’s Cities: Skylines. It’s always tough to come up with new ideas, especially a couple times a week. This week, I really wanted to write about something different, a game I’ve never played, maybe something new.
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